RacerX Continues

April 3, 2007

(Historic Post: April 3rd 2007)

Still working on the RacerX project.  It is coming out decent, I have the level editor up to the point of changing tiles, saving, and loading files.  I have been working on the car a little bit and even the design document for the game to give it a direction as I may have a few friends join me in the coding in about a week or so, still undecided.  Also I am undecided whether I should make the project network-able or not, and I realize that this should be planned as early as possible.  I hope to have the car moving within a week, and then it will be time to work on the track some more so that some Artificial Intelligent drivers can race around the track.  Competition!  Yay, isn’t that the whole point of a small combat/racing game in the end?  I will post an update and possibly a download-able version of the game when I get the AI cars moving and the player car running as well.  (No that doesn’t qualify as a complete project either).  Please note: I am a
programmer, not an artist.  If any artist people are reading this, please don’t hesitate to offer help on the project if you want to.


RacerX

March 29, 2007

(Historic Post: March 29th 2007)

Working on a new side project.  You all know me and my side projects.  I am always doing one or two of them.  The of the project for now is RacerX, but when more time is spent on the project a better name will come up.  I am hoping to have the game done within a month or so, and if I am still liking to work on it, probably longer.  It will be a 3Dimensional game, and currently, due to lack of art and models, tanks are the chosen vehicle.  The point of the game is to race around the track.  When the driver is not racing they are upgrading their vehicles engines, tires, suspension, weapons system and armor as well as other various aspects of their car.  Hope to see this one finished!