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        <title>Zoom Car World 3 - Category - TimBeaudet::GameDeveloper()</title>
        <link>https://timbeaudet.com/blog/categories/zoom-car-world-3/</link>
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    <title>mDevelopmentLog[5] = Grinding Gears</title>
    <link>https://timbeaudet.com/blog/2017/06/07/devlog_w05/</link>
    <pubDate>Wed, 07 Jun 2017 00:18:38 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2017/06/07/devlog_w05/</guid>
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</p>
<p>Hello Turtles,</p>
<p>Sara cat and Monky bird changed gears from the normal programming on TurtleBrainsÂ stuff into starting to moveÂ forward on ZoomCarWorld3. Initially some basic art practice in blender working on a small homemade go-kart before deciding the ZCW3 wouldÂ start out as</p>]]></description>
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    <title>October Back-and-Forth</title>
    <link>https://timbeaudet.com/blog/2016/10/29/october-back-and-forth/</link>
    <pubDate>Sat, 29 Oct 2016 22:57:05 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2016/10/29/october-back-and-forth/</guid>
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<p>First, I’ve abandoned the blog for a while and I shall apologize forÂ anyone who actually reads my entries,Â perhaps only to my future self. An avid reader would knowÂ I did <a href="https://www.timbeaudet.com/blog/2016/09/09/september-is-artember/" target="_blank" rel="noopener noreffer ">#Artember</a>Â butÂ I don’t think I ever mentioned taking part in</p>]]></description>
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    <title>Spline Editor For Fencing</title>
    <link>https://timbeaudet.com/blog/2016/09/18/spline-editor-for-fencing/</link>
    <pubDate>Sun, 18 Sep 2016 02:45:41 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2016/09/18/spline-editor-for-fencing/</guid>
    <description><![CDATA[<p><a href="https://www.timbeaudet.com/blog/2016/09/18/spline-editor-for-fencing/" target="_blank" rel="noopener noreffer "></a><br>
Racetracks have a lot of fencing, andÂ placing each section of fencingÂ section by sectionÂ would be a daunting task, soÂ I spent the last few hobby development sessionsÂ creating a way to edit a spline that could be attached to an object to place the fence.Â Last year I had my first experience with bezier curves when IÂ </p>]]></description>
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<item>
    <title>September is Artember</title>
    <link>https://timbeaudet.com/blog/2016/09/09/september-is-artember/</link>
    <pubDate>Fri, 09 Sep 2016 02:23:23 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2016/09/09/september-is-artember/</guid>
    <description><![CDATA[<p><a href="/blog/assets/2016/09/20160907_231856_screencap.gif" rel=""></a></p>
<p>It was decided, at the end of August, that I would be attempting to make or practice a bit of art each day during September. Hopefully I can make it last a bit longer, but if I can complete some art each day I will have achieved my goal for the year. <strong>Art is hard.</strong></p>]]></description>
</item>
<item>
    <title>ZoomCarWorld3 Renderer Updates</title>
    <link>https://timbeaudet.com/blog/2015/09/22/zoomcarworld3-renderer-updates/</link>
    <pubDate>Tue, 22 Sep 2015 00:36:04 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/09/22/zoomcarworld3-renderer-updates/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/09/22/zoomcarworld3-renderer-updates/" target="_blank" rel="noopener noreffer "></a></p>
<p>Ever since I ‘upgraded’ TurtleBrains to use the OpenGL 3.2 Core context, ZoomCarWorld3 has not been rendering. For awhile it would actually throw errors and crash, until all the legacy OpenGL causing those errors was disabled. Last weekend the mission was to</p>]]></description>
</item>
<item>
    <title>Start your engines!</title>
    <link>https://timbeaudet.com/blog/2015/05/10/start-your-engines/</link>
    <pubDate>Sun, 10 May 2015 04:13:05 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/05/10/start-your-engines/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/05/10/start-your-engines/" target="_blank" rel="noopener noreffer "></a></p>
<p>Not quite started, but tonight work began on Zoom Car World 3, the demo and learning project I will be using as a stepping stone to write a full blown racing simulator. Â For years this project has been placed on the sidelines, but withÂ the current goal to work towards it for an hour a day every day, I am confident things will keep moving.</p>]]></description>
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