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        <title>OneGameAMonth - Category - TimBeaudet::GameDeveloper()</title>
        <link>https://timbeaudet.com/blog/categories/onegameamonth/</link>
        <description>OneGameAMonth - Category - TimBeaudet::GameDeveloper()</description>
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    <title>Post-Mortem: Burden (LudumDare #33)</title>
    <link>https://timbeaudet.com/blog/2015/09/01/post-mortem-burden-ludumdare-33/</link>
    <pubDate>Tue, 01 Sep 2015 02:02:17 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/09/01/post-mortem-burden-ludumdare-33/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/09/01/post-mortem-burden-ludumdare-33/" target="_blank" rel="noopener noreffer "></a></p>
<p>BurdenÂ follows a womanâ€™s journey through her past, as she is chased by her traumatic and guilt-ridden memories of the plane crash that killed her family. She was the only survivor.</p>
<p>The game was made for LudumDare #33 as a Jam entry. Â A team of three with less than 72 hours, Jeremy “mmango” Bell doing audio, Daniel “MechanicalLife”Â Akesson doing visuals and myself doingÂ the programming.</p>]]></description>
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    <title>Collaborative Project: APRIL</title>
    <link>https://timbeaudet.com/blog/2015/04/09/collaborative-project-april/</link>
    <pubDate>Thu, 09 Apr 2015 03:53:44 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/04/09/collaborative-project-april/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/04/09/collaborative-project-april/" target="_blank" rel="noopener noreffer "></a></p>
<p>This screenshotÂ doesn’t show theÂ action of attacking and defending units, but in the last few days I’ve been leading a small team on a collaborative project: APRIL. Â The project is</p>]]></description>
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<item>
    <title>LD31 Post Mortem of Precise Shot</title>
    <link>https://timbeaudet.com/blog/2015/01/02/ld31-post-mortem/</link>
    <pubDate>Fri, 02 Jan 2015 18:30:00 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/01/02/ld31-post-mortem/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/goods/ludumdare/ld31/final/" target="_blank" rel="noopener noreffer "></a></p>
<p>It has been nearly a month and the ratings are out. Â IÂ am pretty happy to find out I placed #210 of 1365 compo entries in the category of FUN, arguably the most important category for a game. Â That is very close toÂ the top 15%, and although I’d be happier in the top 10% after my failure during LD30 I am certainly stoked.</p>]]></description>
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<item>
    <title>November OneGameAMonth Goal</title>
    <link>https://timbeaudet.com/blog/2014/11/09/november-onegameamonth-goal/</link>
    <pubDate>Sun, 09 Nov 2014 03:27:56 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2014/11/09/november-onegameamonth-goal/</guid>
    <description><![CDATA[<p>It is pretty late into the month already.Â Â IÂ failed to make a singleÂ gameÂ since I’ve joined @OneGameAMonth inÂ September, I should have two by this point in time! Â So November is going to be different. Â Initially I was going to jump into NaNoWriMo and do some creative writing, but game development is important to me, andÂ I need to work out those muscles.</p>
<p>With that, I’ve announced that I will complete a game duringÂ November. Â I had a short discussion on twitter about this, that initially I’ve had issues with “just creating a game”. Â I basically set theÂ bar ofÂ standards too high for myself. Â It was set atÂ an achievable level, howeverÂ I’d becomeÂ overwhelmed and give up before putting any effort in, so I have now lowered the bar.</p>]]></description>
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<item>
    <title>Two months later, zero games!</title>
    <link>https://timbeaudet.com/blog/2014/11/01/two-months-later-zero-games/</link>
    <pubDate>Sat, 01 Nov 2014 03:27:17 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2014/11/01/two-months-later-zero-games/</guid>
    <description><![CDATA[<p>Ouch. Â That hurt. Â I’ve joined @OneGameAMonth two months ago and I have zero games. Â Actually, uponÂ making theÂ announcement I failed to put any more time orÂ energy into it. Â I’m rebooting though, and hoping to make something count for November. Â I’d really like to get TurtleBrains working a bit better before LudumDare 31, coming this December 5th-8th!</p>
<p>I’ve yet to decide what to make, pong? snake? asteroids? Â Or should I slapÂ the old Scrapyard Racing project back into drive and do aÂ “simple” top down racer. Â I am addicted to speed,Â and that would likely hold my interest longer, so it is tempting, but it is also overwhelming because I don’t want to just create a game…</p>]]></description>
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<item>
    <title>Time to workout!</title>
    <link>https://timbeaudet.com/blog/2014/08/29/time-to-workout/</link>
    <pubDate>Fri, 29 Aug 2014 21:26:48 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2014/08/29/time-to-workout/</guid>
    <description><![CDATA[<p>It is time to start working out a bit. Â I’m not talking about going to the gym and pumping iron, or waking early to go for a jog, although those are not bad ideas.Â Â I’m talking about game development. Â I’ve been <a href="http://www.ludumdare.com" title="#LudumDare" target="_blank" rel="noopener noreffer ">participating inÂ LudumDare events</a> for several years now,Â and recently LD30 took place soÂ making a game was on the list of things to do. Â The weekend was quite a failure for me, the theme had beat me and left me to dry.</p>]]></description>
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