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        <title>Code Quality - Category - TimBeaudet::GameDeveloper()</title>
        <link>https://timbeaudet.com/blog/categories/code-quality/</link>
        <description>Code Quality - Category - TimBeaudet::GameDeveloper()</description>
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    <title>mDevelopmentLog[3] = Networking</title>
    <link>https://timbeaudet.com/blog/2017/05/22/devlog_w03/</link>
    <pubDate>Mon, 22 May 2017 00:55:02 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2017/05/22/devlog_w03/</guid>
    <description><![CDATA[<p>Hello Turtles,</p>
<p>This blog post is a week delayed, and I apologize for that. Essentially during the week was spent being ordered by Monky Bird and Sara Cat to revamp the old networking code I’ve had laying around since 2009 and before, and bring it up to TurtleBrains standards, or at least start</p>]]></description>
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<item>
    <title>Automated Build System Progress</title>
    <link>https://timbeaudet.com/blog/2016/11/02/automated-build-system-progress/</link>
    <pubDate>Wed, 02 Nov 2016 23:21:12 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2016/11/02/automated-build-system-progress/</guid>
    <description><![CDATA[<p><a href="https://www.timbeaudet.com/blog/2016/11/02/automated-build-system-progress/" target="_blank" rel="noopener noreffer "></a></p>
<p>I’ve been building up to this for years, and still have someÂ cogs to put into place, but I’ve finally got a major part working; the master script. The master script is something I started about 6 months ago now, wow, and ran into some issues. First I needed it to recursively search directories and run a set of scripts that would be part of the auto build process. These scripts have been</p>]]></description>
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<item>
    <title>Converting TurtleBrains to OpenGL 3.2 Core</title>
    <link>https://timbeaudet.com/blog/2015/05/21/converting-turtlebrains-to-opengl-3-2-core/</link>
    <pubDate>Thu, 21 May 2015 21:30:59 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/05/21/converting-turtlebrains-to-opengl-3-2-core/</guid>
    <description><![CDATA[ 
<p>TurtleBrains development began with OpenGL as it should help allow TurtleBrains to remain fairly platform independent, at least across personal computers; Windows, Mac OS X and Linux, the first batch of target platforms. At the time I did not realize I was using</p>]]></description>
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    <title>Template Project</title>
    <link>https://timbeaudet.com/blog/2015/05/17/template-project/</link>
    <pubDate>Sun, 17 May 2015 00:13:26 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/05/17/template-project/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/05/17/template-project/" target="_blank" rel="noopener noreffer "></a></p>
<p>During the last few weeks I’ve been working on a template project to kick off a new project quickly and efficiently. Â After it took 17 minutes to get the project to blank screen for my first <a href="http://www.timbeaudet.com/blog/2015/04/29/1hgj-entry-bouncing-boxes/" target="_blank" rel="noopener noreffer ">OneHourGameJame entry</a>, it was time to improve the pipeline of starting a fresh project. Â The adventure started by</p>]]></description>
</item>
<item>
    <title>Development Equipment</title>
    <link>https://timbeaudet.com/blog/2015/04/28/development-equipment/</link>
    <pubDate>Tue, 28 Apr 2015 22:36:20 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/04/28/development-equipment/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/04/28/development-equipment/" target="_blank" rel="noopener noreffer "></a></p>
<p>Don’t skimp when it comes to buying a good setup to use for development, especially if you spend most of your time developing. Â A few years back I was lucky enough to work for a company that provided better than needed equipment. Â I had been using a small keyboard with flat keys that came standard with the Mac machine, and made a comment about missing the</p>]]></description>
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