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        <title>Alakajam - Category - TimBeaudet::GameDeveloper()</title>
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    <title>Alakajam 10: Post Mortem of Ship It!</title>
    <link>https://timbeaudet.com/blog/2020/09/29/alakajam-10-post-mortem-of-ship-it/</link>
    <pubDate>Tue, 29 Sep 2020 11:27:03 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2020/09/29/alakajam-10-post-mortem-of-ship-it/</guid>
    <description><![CDATA[<p><span style="font-weight: 400;">In the middle of September, game developers all over the world put their lives on hold to build a game in 48 hours during the 10th Alakajam. I was among the many and aimed to test out the custom physics engine that I barely started a few weeks before the jam. It was going to be rough. It was going to throw punches. I was going to get beaten by my own creation! My game development journey is </span><a href="https://www.twitch.tv/timbeaudet" target="_blank" rel="noopener noreffer "><span style="font-weight: 400;">streamed live on twitch</span></a><span style="font-weight: 400;">, and I was going to bring my best.</span></p>
<p><a href="/blog/assets/2020/09/alakajam10_idea.jpg" rel=""></a></p>
<p><strong>Friday Evening:</strong></p>
<p><span style="font-weight: 400;">Other game developers have already been developing their projects for a few hours while I was still work-working away. I did have the chance to mull over theme ideas, but having played a lot of Fall Guys recently I figured an obstacle course â€œrunningâ€ game would be a great test for the physics engine. The theme was not a single but choose one or more of three themes; Maps, Chaos and/or Ships. So my idea was simple; an obstacle course on the docks where the player boards a ship.</span></p>]]></description>
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