Over the past week I have been making random improvements to Scrapyard Racing! First I started with some user interface / heads up display stuff, but have yet to finish. My lack of artistic value is draining me. I then started playing with the best lap times database, and in-game display/interface. First I started with populating the database with a bunch of generated users with random personal best times. Now I have used those records to test the in-game display. Which I must say is coming along nicely, even if it isn’t yet complete.
I need to add some navigation buttons, but I assure you I’ve tested it with a few hotkeys at this time. There are three major additions until I can say the records are complete. First I need to actually add records from game when the player makes a new personal best. I also would like to see the ability to search for a friend by their user name to see their time / how much bragging rights you have over them… The final one is going to remain undisclosed, as I haven’t had a chance to make sure I can pull it off; but it would be a nice feature.
Besides the timing charts, I’ve been working on moving my website around to this new place, of awesome.  I would like to make a video of me editing a track, as well as making a few tracks since I’ve only been testing on the one. I haven’t done much gameplay wise. The car is still a tad sluggish, and you still don’t need to use the brakes, but it is easier to drive compared to previous versions, and I think that is a pretty important part.
I may have failed to make my October Alpha goal, but I doubt I’ll fail to release this; the better question is when? I would love to see it released within 2010, likely near December. But I assure you, I have a long ways to go, and that is my dream time frame. I have extremely high doubts on hitting the target. Enjoy.